Card Room Coach / Guides

How to play Spades

Bid your tricks with a partner, then make them. Spades are always trumps.

Play Spades with the coach

Four players in two teams: you and Nora (sitting opposite) against Rosie and Mags. Each player bids how many tricks they'll win; together you try to make your team's total.

Teach it in a minute

  1. The goal: With your partner, win at least as many tricks as you bid together.
  2. Your turn: Play one card. Follow the suit led if you can; if you can't, you may trump with a spade.
  3. How a hand goes: Thirteen cards each, everyone bids how many tricks they'll win, then thirteen tricks are played.
  4. What people get wrong: Winning more tricks than you bid isn't free: extra tricks are bags, and ten bags cost 100 points.
  5. First-game tip: Bid one for each Ace, one for a King with another card of its suit, and one for each spade beyond three.

Tricks

A trick is one round where each player plays one card. The best card wins it.

Bidding

  • After the deal, each player bids a number of tricks, starting left of the dealer.
  • Your bid plus Nora's is your team's target. You can see her bid, but never her cards.
  • Count likely winners: Aces, protected Kings, high spades and extra spades.

Playing

  1. The player left of the dealer leads the first trick.
  2. Follow the suit led if you can.
  3. If you can't, you may play a spade. Spades are always trumps and beat every other suit.
  4. Spades can't be led until one has been played on another suit, unless you have only spades.
  5. The highest spade wins; otherwise the highest card of the suit led.

Scoring

  • Make your team's bid: 10 points per trick bid, plus 1 per extra trick.
  • Extra tricks are bags: every 10 bags costs 100 points.
  • Miss your bid (set): lose 10 points per trick bid.
  • First team to 250 wins.

Why it works like this

  • You bid before you play. It turns the game into keeping a promise. Knowing what your hand can do is the skill.
  • Spades are always trumps. Everyone always knows which suit is strongest, so bidding is easier to learn.
  • Spades can't be led until broken. Otherwise a player with many spades could pull everyone else's spades out at once.
  • Bags cost points. It stops teams from bidding low and winning lots of tricks anyway; you have to bid accurately.
  • Partners sit opposite. Turns alternate between the teams, so neither side gets two plays in a row.

Common questions

  • Can I play with friends? Yes. Press Play with friends to make a room, then send the link. The table has four seats (partners sit opposite); computer players fill any empty seat, and a friend who arrives later can take one over. Each player has their own coach, which only sees their own cards.
  • Should I beat Nora's card? Usually not: if she's winning, play low.
  • Can I bid zero (nil)? Not at this table.
  • What if we win more than we bid? You score them, but too many become bags.

The quickest way to learn is to play a hand: the coach explains each rule the moment it matters. Start a game of Spades →